Technical Art Director

Full Time @Decentraland in Product Design

Job Description

The Platform
Decentraland is the world’s first fully decentralized, Ethereum blockchain-based virtual world, built, governed and owned by its users. It’s a truly unique ecosystem with its own decentralized autonomous organization, currency, marketplace and system of property – and it’s growing fast!
New creations are added daily by creators who use proprietary developer tools to make games, puzzles, scenes, artworks – whatever their imaginations allow. Via their personal avatars, users attend live music events, conferences, exhibitions, dance parties and other experiences every day of the year.
What began as a proof-of-concept for assigning ownership of digital real estate to users of a blockchain is now an immersive, ever-expanding and richly detailed metaverse, where anything is possible.
• As a Technical Art Director, you will lead and define the technical art needs across all of the different creative and technical teams on a consumer facing product.
• You will partner with the Creative Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production.
• Work with cross functional leads across the studio to ensure healthy and consistent best practices and support across the discipline.
• Drive future-facing workflows, pipelines, rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Decentraland.
• You will lead technical artists in designing and creating rigs, tools, and shaders according to best practices.
• You will identify strategic art resource needs and promote hiring for all tech art roles on the team.
• As a part of the art leadership team, you’ll develop strategies and eliminate obstacles with other leaders to achieve broader product goals.
• Drive implementation of technical art best practices for artistic workflows and pipelines across the game.
• Be the primary driver in defining and growing the discipline of tech art across the product.
• Lead teams in identifying and prototyping new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
• Define expectations in the relationships between tech art, art, engineering, and production.
• Define and implement a framework for art asset technical performance.
• Fill in initial tech art gaps on new or exploratory products or teams, and set them up for sustainability.
• Ensure proper staffing and allocation of technical artists across product teams.
• 5-8+ years of experience as a technical artist in games or related industries.
• Experience in working collaboratively with external vendors and partners.
• Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
• Highly proficient communication skills and capacity to act as an ambassador between art, product, and engineering.
• As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
• Fully remote team with flexible working hours.
• 29 annual PTOs.
• Long term incentive of tokens, vested in a 4 years period.
• Additional tokens linked to performance reviews every semester.
• Brand new equipment for remote work, including laptop, screen and chair.